Blizzard has gotten nothing but bad criticism for their faults in security as far as Diablo goes. Perhaps the biggest improvement in multiplayer games, will be the elimination cheating. Blizzard hopes that this change will help warn players ahead of time what a players true goals are, and hopefully help relieve the player killing dilemma. Whenever one player turns hostile, all the other players automatically turn hostile towards him. Hostile players can attack and destroy whatever they wish, which means that a spell which targets another player, will hit and harm that other player so long as the caster remains hostile towards the recipient. ![]() In order for a player to successfully attack another player, he must change his status to hostile. Instead, when a player targets another player with a projectile spell, the spell will instead, target a near by monster. ![]() He can be neutral a state which should feel familiar to anybody similar with Diablo, with one exception: it will be impossible to target another player with a spell while one is neutral. ![]() Every player has a relationship to another player in the game. To start with, blizzard has incorporated a new player status system into the game. Some 5 months after Bill spoke those words, it seems rather clear what Blizzards player killer plans will be.
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